Electroencephalography (EEG) is a non-invasive neuroimaging technique that measures the electrical activity of the brain through electrodes placed on the scalp. EEG can be used for various research applications, including studying brain function and activity, identifying neurological disorders, and investigating the effects of drugs or other interventions on brain activity. EEG is particularly useful for studying brain activity in real-time and identifying the timing and location of brain activity associated with specific cognitive processes or behaviors. It can also be used in clinical settings to diagnose and monitor neurological disorders such as epilepsy, sleep disorders, and traumatic brain injuries. Additionally, EEG can be used to investigate the effects of various interventions, such as cognitive training or neurofeedback, on brain activity and function.
For surfers, catching the perfect wave can induce a state of pure ecstasy known as the “stoke”. But what’s happening in the brain during this ultimate ride? Wearable Sensing created a custom dry EEG system that measures brainwaves during surfing. They partnered with Red Bull to use this technology on professional surfers to uncover the neurophysiological aspects of surfing. The dry EEG system is worn on the head like a swimming cap, and it allows for the measurement of brain activity in real-time during surfing. By studying the brainwaves of surfers during their best rides, researchers hope to understand what goes on in the brain during moments of flow and peak performance, and ultimately unlock the secrets to achieving that elusive state of “stoke”.
In this study, wearable sensors and machine learning-based algorithms were used to predict hypoxia in-flight. The group used Wearable Sensing’s dry-EEG technology to collect sensor data from 85 participants during a two-phase study. Participants wore aviation flight masks, which regulated their oxygen intake while performing cognitive tests and simulated flying tasks. EEG data was collected and analyzed using principal component analysis and machine learning algorithms, including Naïve Bayes, decision tree, random forest, and neural network algorithms, to classify the data as normal or hypoxic. The results showed high sensitivity and specificity, indicating potential for developing a real-time, in-flight hypoxia detection system.
This paper proposes a protocol for assessing stress using wearable sensing technology, including Electroencephalography (EEG), Electrocardiography (ECG), and the Perceived Stress Scale, in combination with a Virtual Reality phobia induction setting. Wearable Sensing’s dry EEG technology is used to measure brain activity and investigate functional brain connectivity associated with stress. The proposed protocol can be expanded with the incorporation of machine learning algorithms for automatic stress level classification.
Gravunder, Andrew; Studnicki, Amanda; Kline, Julia; Behboodi, Ahad; Bulea, Thomas C; Damiano, Diane L
In: Bioengineering, vol. 13, no. 5, pp. 561, 2026.
@article{gravunder2026novel,
title = {Novel Time-Series Forecasting Method to Enhance Accuracy of Real-Time EEG Detection for BCI-Based Neurofeedback Motor Training in Individuals with Cerebral Palsy and Other Neurological Disorders},
author = {Andrew Gravunder and Amanda Studnicki and Julia Kline and Ahad Behboodi and Thomas C Bulea and Diane L Damiano},
doi = {https://doi.org/10.3390/bioengineering13050561},
year = {2026},
date = {2026-05-15},
urldate = {2026-01-01},
journal = {Bioengineering},
volume = {13},
number = {5},
pages = {561},
publisher = {MDPI},
abstract = {Real-time detection of motor intent using electroencephalography (EEG) with high accuracy remains a technical challenge for neurorehabilitation. Brain–computer interface-based neurofeedback training (BCI-NFT) paradigms need to detect pre-movement EEG to activate robotics or electrical stimulation nearly simultaneously with movement to promote neuroplasticity. We present a novel detection method commonly used in time-series forecasting (e.g., stock market trends), identifying crosses in fast (short) and slow (long) moving average windows to identify negative deflections in slow movement-related cortical potentials (MRCPs) or event-related desynchronization (ERD) within −400–+100 ms of movement onset. We recorded EEG data from the Cz electrode during our cued ankle dorsiflexion BCI-NFT paradigm in four adult participants, two neurotypical and two with cerebral palsy. Simulated real-time offline analyses demonstrated an 85.9% mean true positive rate and 14.1% false positive rate of detecting motor intent at a mean −182 ms from movement onset. We further evaluated whether the detection indicated a MRCP and/or ERD, with MRCP detected in 70–80% of trials in three participants, but high ERD detection (87%) instead in the other. Preliminary results indicate that this approach offers a straightforward, accurate, and well-timed method for real-time EEG detection during neurofeedback training and as a control signal for brain–computer interfaces.
},
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Wang, Jun; Wu, Yibo; Xu, Jihong; Xie, Jiatong; Li, Zanyang; Imtiaz, Muhammad
An Adaptive Dynamic Window Strategy for SSVEP Identification Based on FBCCA Conference
2026 9th International Conference on Advanced Algorithms and Control Engineering (ICAACE), IEEE 2026.
@conference{wang2026adaptive,
title = {An Adaptive Dynamic Window Strategy for SSVEP Identification Based on FBCCA},
author = {Jun Wang and Yibo Wu and Jihong Xu and Jiatong Xie and Zanyang Li and Muhammad Imtiaz},
doi = {https://doi.org/10.1109/ICAACE69793.2026.11509205},
year = {2026},
date = {2026-05-13},
urldate = {2026-01-01},
booktitle = {2026 9th International Conference on Advanced Algorithms and Control Engineering (ICAACE)},
pages = {2527–2531},
organization = {IEEE},
abstract = {Standard Filter Bank Canonical Correlation Analysis (FBCCA) utilizes fixed time windows, which limits adaptability to individual Steady-State Visual Evoked Potential (SSVEP) variability and restricts performance. To address this, this paper proposes a Dynamic Window Strategy FBCCA (FBCCA-DS) algorithm that adaptively determines the optimal data length using a threshold-based stopping strategy. By optimizing the trade-off between detection speed and accuracy, the proposed method significantly outperforms fixed-window baselines. Experimental results demonstrate an average offline accuracy of 86.54% and an Information Transfer Rate (ITR) of 115.04 bits/min, with comparable online performance (88.15% accuracy, 114.75 bits/min ITR). These findings indicate that the dynamic strategy effectively enhances the robustness and efficiency of SSVEP-based Brain-Computer Interface (BCI) systems.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Lyons, T; Spriggs, M; Kerkelä, L; Rosas, FE; Roseman, L; Mediano, PAM; Timmermann, C; Oestreich, L; Pagni, BA; Zeifman, RJ; Carhart-Harris, R. L.; others,
Human brain changes after first psilocybin use Journal Article
In: Nature Communications, vol. 17, no. 1, pp. 3977, 2026.
@article{lyons2026human,
title = {Human brain changes after first psilocybin use},
author = {T Lyons and M Spriggs and L Kerkelä and FE Rosas and L Roseman and PAM Mediano and C Timmermann and L Oestreich and BA Pagni and RJ Zeifman and R. L. Carhart-Harris and others},
doi = {https://doi.org/10.1038/s41467-026-71962-3},
year = {2026},
date = {2026-05-06},
urldate = {2026-01-01},
journal = {Nature Communications},
volume = {17},
number = {1},
pages = {3977},
publisher = {Nature Publishing Group UK London},
abstract = {Psychedelics have robust effects on acute brain function and long-term behavior but whether they also cause enduring functional and anatomical brain changes is largely unknown. In an exploratory, placebo-controlled, within-subjects, electroencephalography (EEG), and magnetic resonance imaging (MRI) study in 28 healthy, entirely psychedelic-naive participants, anatomical and functional brain changes are detected from one-hour to one-month after a single high-dose (25 mg) of psilocybin. Increases in cognitive flexibility, psychological insight, and well-being are seen at one-month. Diffusion tensor imaging (DTI) done before and one-month after 25 mg psilocybin reveals decreased axial diffusivity bilaterally in prefrontal-subcortical tracts that correlate with decreases in brain network modularity (fMRI) over the same month. Enduring functional brain changes are largely absent, but network modularity change (numerical decrease) negatively correlates with well-being change (significant increase), in line with previous findings in depression. Increased cortical signal entropy (EEG) at 1- and 2-hours post-dosing predicts improved psychological well-being at one-month. Next-day psychological insight mediates the entropy to well-being relationship. All effects are exclusive to 25 mg psilocybin; no effects occur with a 1 mg psilocybin placebo.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Yoo, Seungchul; Kang, Jiyoung; Suh, Jungho
In: Journal of Behavioral and Cognitive Therapy, vol. 36, no. 4, pp. 100597, 2026.
@article{yoo2026counselor,
title = {Counselor gender and scenario severity in virtual reality counseling: a neurophysiological and behavioral analysis for female university students in South Korea},
author = {Seungchul Yoo and Jiyoung Kang and Jungho Suh},
doi = {https://doi.org/10.1016/j.jbct.2026.100597},
year = {2026},
date = {2026-05-01},
urldate = {2026-01-01},
journal = {Journal of Behavioral and Cognitive Therapy},
volume = {36},
number = {4},
pages = {100597},
publisher = {Elsevier},
abstract = {Intro
Virtual reality (VR)–based counseling is an emerging modality for digital mental health, offering immersive environments that can be experimentally controlled to test how social cues shape responses to therapeutic content. However, limited research has examined how counselor avatar gender and scenario severity jointly influence observers’ affective outcomes and neurophysiological dynamics during vicarious exposure to VR counseling.
Methods
Fifty-one female college students (ages 18‒25) from South Korea were randomly assigned to a 2 × 2 factorial design: counselor avatar gender (male vs. female) × scenario severity (mild-stressor vs. severe-crisis). Participants observed a scripted VR counseling scenario (∼12 min analyzable exposure; ∼20 min total including setup/instructions). Pre- and post-session assessments included State-Trait Anxiety Inventory (STAI-S; total scores 20–80) and Warwick-Edinburgh Mental Well-Being Scale (WEMWBS; total scores 14–70). Relative beta power (13–30 Hz) was measured via EEG (Lovibond and Lovibond, 1995).
Results
A 2 × 2 ANOVA on post-session STAI-S total scores revealed a significant counselor gender × scenario severity interaction, F(1,47) = 8.50, p = 0.005, η2 = 0.153. Participants observing severe-crisis scenarios with female counselors reported highest anxiety (M = 72.0, SD = 9.8) versus male counselors (M = 48.8, SD = 18.8), t(22) = 3.58, p = 0.002, d = 1.50. For WEMWBS, severe-scenario participants showed greater well-being with female counselors (M = 52.1, SD = 10.6) than male (M = 40.0, SD = 12.0), t(22) = 2.68, p = 0.014, d = 1.08. EEG revealed no main effect of group (p = 0.754), but a significant Group × Channel interaction (p = 0.014) in frontal-temporal regions.
Conclusion.
Counselor-avatar gender cues and scenario severity shaped observers’ immediate affective and neurophysiological responses to simulated VR counseling in complex ways. Elevated anxiety during severe-crisis content—particularly when observing a female-coded counselor avatar—may reflect intensified engagement with distressing material rather than simple discomfort. Neurophysiological findings indicate phase-dependent changes in arousal-related processing, with condition effects appearing regionally localized rather than global. These findings may inform future research on avatar design in digital mental health environments and motivate direct comparisons between observational and interactive VR counseling paradigms.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Jiang, Yun; Huang, Peng
In: International Journal of Earthquake Engineering, vol. Anno XLIII , no. Num. 2 , 2026.
@article{jiangbrain,
title = {Brain-computer interface research on the visualization and analysis of sports rehabilitation training systems supported by artificial intelligence},
author = {Yun Jiang and Peng Huang},
url = {https://ingegneriasismica.com/articles/2026/IS-B013.pdf},
year = {2026},
date = {2026-05-01},
journal = {International Journal of Earthquake Engineering},
volume = {Anno XLIII },
number = {Num. 2 },
abstract = {In the study, the EEG signals are firstly acquired and processed, and then a multidomain fusion feature extraction algorithm is proposed, which fuses two algorithms, Improved Localized Feature Scale Decomposition (ILCD) and Adaptive Common Spatial Patterns (ACSP), to extract the features of both time-frequency and spatial domains. In order to improve the classification ability of MI signals, a convolutional neural network model based on spatial self-attention and multi-timescale feature extraction is designed to realize the classification of MI signals under motion by introducing multi-scale feature extraction and attention mechanism. Finally, a rehabilitation training system based on the algorithm of this paper was designed using mixed programming in Matlab and C. Subjects were selected for validation. The experimental results show that in the actual experiments with several subjects, the classification accuracy of this paper's algorithm is up to 82%, and the average classification accuracy is 62.19%, and the rehabilitation training system built by the research can accurately extract the user's EEG signals in real time and accurately control the movement of the rehabilitation robot according to the user's imagination.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Katmah, Rateb; AlShehhi, Aamna; Kosaji, Doua; Al-Rahmani, Nour; Abdullah, Muhammad; Hulleck, Abdul Aziz Vaqar; Khalaf, Kinda
A multimodal gait dataset of brain activity, muscle activity, kinematics and ground forces in young adults Journal Article
In: PhysioNet, 2026, (Version 1.0.0).
@article{PhysioNet-multimodal-gait-dataset-1.0.0,
title = {A multimodal gait dataset of brain activity, muscle activity, kinematics and ground forces in young adults},
author = {Rateb Katmah and Aamna AlShehhi and Doua Kosaji and Nour Al-Rahmani and Muhammad Abdullah and Abdul Aziz Vaqar Hulleck and Kinda Khalaf},
url = {https://doi.org/10.13026/r0ea-7161},
doi = {10.13026/r0ea-7161},
year = {2026},
date = {2026-04-30},
urldate = {2026-04-01},
journal = {PhysioNet},
abstract = {Gait is a fundamental motor function, and its analysis is essential for understanding locomotor control, rehabilitation, and the early detection of neurological and musculoskeletal disorders. While many datasets capture either biomechanical or neural aspects of gait, publicly available multimodal datasets that integrate brain, muscle, kinematic, and ground reaction force recordings remain scarce. This limitation restricts advances in modeling neuromechanical interactions and the development of machine learning approaches for gait classification and rehabilitation technologies. To address this gap, we provide a comprehensive dataset of treadmill walking from 59 healthy adults with a mean age of 24 ± 5 years, representing both sexes and different body mass index categories. Participants walked at three controlled speeds (0.5, 0.75, and 1.0 m/s), with synchronized recordings from scalp electroencephalography, surface electromyography of 12 lower-limb muscles, inertial sensors capturing kinematics, and bilateral force plates measuring three-dimensional forces, moments, and center of pressure. The dataset enables investigations into brain-body interactions, speed-dependent adaptations, and neuromechanical variability, while supporting the benchmarking of computational models for gait analysis.
},
note = {Version 1.0.0},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Klee, Daniel; Memmott, Tab; Oken, Barry
Measures of fatigue and performance are related to user interface and task in a communication BCI Journal Article
In: Journal of Neural Engineering, 2026.
@article{klee2026measures,
title = {Measures of fatigue and performance are related to user interface and task in a communication BCI},
author = {Daniel Klee and Tab Memmott and Barry Oken},
doi = {10.1088/1741-2552/ae60d2},
year = {2026},
date = {2026-04-16},
urldate = {2026-01-01},
journal = {Journal of Neural Engineering},
abstract = {Objective. This exploratory study compared two non-implantable Communication Brain-Computer Interfaces (cBCIs) to determine whether physiologic and self-report measures of mental fatigue, effort, and boredom were greater during calibration than during copy-spelling and whether there were differences between two common cBCI interfaces, Rapid Serial Visual Presentation (RSVP) and Single-Character Presentation Matrix (SCP-Matrix). Approach. Twenty-three healthy adults successfully utilized both RSVP and SCP-Matrix speller cBCIs in a single experimental session. Participants completed a calibration task and three online (closed-loop) copy-spelling tasks for each interface and provided self-report data on state mental fatigue, effort, and boredom. Physiological measures included EEG recordings alongside autonomic markers, including blood pressure, heart rate, respiration rate, and pulse rate variability (PRV). Main Results. Participants reported significant increases in perceived mental fatigue, effort, boredom, and sleepiness during the session, with significant increases during calibration compared to copy-spelling. On average, users typed 1.5 more correct characters per copy-spelling phase using the SCP-Matrix interface than when using RSVP. Results for autonomic and self-report metrics were consistent with fatigue being increased during calibration tasks relative to copy-spelling. EEG measures showed increased absolute and relative alpha activity and decreased relative theta activity during calibrations compared to copy-spelling, and increased absolute and relative alpha activity and decreased relative theta activity during RSVP, compared to Matrix. P300 amplitude on average was greater during copy spelling tasks than during calibrations. Significance. Participants demonstrated increased fatigue while using non-implantable cBCIs. Evidence suggested that calibration tasks for both interfaces were more fatiguing, required more mental effort, and were less engaging than copy-spelling tasks. Increased user fatigue and perceived mental effort remain significant barriers to sustained use of non-implantable cBCI systems. Though limited, the current study enhances our understanding of user experience with cBCIs and emphasizes the need to design more engaging and concise calibration procedures.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Marquez, Daniel Comaduran; Bourque, Daniella; Nikitovic, Dejana; Hilderley, Alicia; Kinney-Lang, Eli; Ciobanu, Iulian; Levine, Alison; Kirton, Adam
Improvement of a BCI-enabled Boccia ramp through a patient engagement strategy Journal Article
In: Empathic Computing, vol. 2, no. 2, pp. 202531–202531, 2026.
@article{marquez2026improvement,
title = {Improvement of a BCI-enabled Boccia ramp through a patient engagement strategy},
author = {Daniel Comaduran Marquez and Daniella Bourque and Dejana Nikitovic and Alicia Hilderley and Eli Kinney-Lang and Iulian Ciobanu and Alison Levine and Adam Kirton},
doi = {10.70401/ec.2026.0020},
year = {2026},
date = {2026-03-27},
urldate = {2026-01-01},
journal = {Empathic Computing},
volume = {2},
number = {2},
pages = {202531–202531},
publisher = {Science Exploration Press},
abstract = {Aims: The right to play is a basic human right. However, sport participation is often limited for children with complex motor disabilities. We developed a brain-computer interface (BCI)-enabled Boccia system that allows children with severe motor disabilities and communication difficulties to play independently. The purpose of this study was to partner with persons with lived experience (PWLE) to improve the BCI-Boccia system.
Methods: Following the Strategy for Patient-Oriented Research framework, we engaged seven PWLE. In the first session, we gathered comments from the PWLE, which were translated into a list of required features. The software was developed using an Agile approach. The second session involved a demonstration to collect additional feedback. In the third session, two PWLE tested the system in person. Engagement was evaluated using the Public and Patient Engagement Evaluation Tool (PPEET).
Results: Comments from the PWLE focused on improving the software controller and the mechanical stability of the ramp. New software controllers for coarse and fine movements were designed, and a new base was developed to enhance stability while allowing faster assembly and disassembly. The PPEET confirmed that PWLE felt their suggestions were considered and that sufficient resources were provided to support their participation.
Conclusion: We demonstrate that a patient engagement strategy can inform and facilitate improvements to a BCI-enabled Boccia system. Involving diverse PWLE throughout the design cycle may improve accessibility and user adoption in disability sports. Inclusive participation likely helps ensure that improvement efforts directly address the needs of end users},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Wang, Jun; Li, Zanyang; Yan, Lirong; Imtiaz, Muhammad; Li, Hang; Shoukat, Muhammad Usman; Jinsihan, Jianatihan; Feng, Benjun; Yang, Yi; Yan, Fuwu; others,
UAV Target Detection and Tracking Integrating a Dynamic Brain–Computer Interface Journal Article
In: Drones, vol. 10, no. 3, pp. 222, 2026.
@article{wang2026uav,
title = {UAV Target Detection and Tracking Integrating a Dynamic Brain–Computer Interface},
author = {Jun Wang and Zanyang Li and Lirong Yan and Muhammad Imtiaz and Hang Li and Muhammad Usman Shoukat and Jianatihan Jinsihan and Benjun Feng and Yi Yang and Fuwu Yan and others},
doi = {https://doi.org/10.3390/drones10030222},
year = {2026},
date = {2026-03-20},
urldate = {2026-01-01},
journal = {Drones},
volume = {10},
number = {3},
pages = {222},
publisher = {MDPI},
abstract = {To address the inherent limitations in the robustness of fully autonomous unmanned aerial vehicle (UAV) visual perception and the high cognitive workload associated with manual control, this paper proposes a human-in-the-loop brain–computer interface (BCI) control framework. The system integrates steady-state visual evoked potential (SSVEP) with deep learning techniques to create a spatio-temporally dynamic interaction paradigm, enabling real-time alignment between visual targets and frequency stimuli. At the perception level, an enhanced YOLOv11 network incorporating partial convolution (PConv) and shape intersection over union (Shape-IoU) loss is developed and coupled with the DeepSort multi-object tracking algorithm. This configuration ensures high-speed execution on edge computing platforms while maintaining stable stimulus coverage over dynamic targets, thus providing a robust visual induction environment for EEG decoding. At the neural decoding level, an enhanced task-discriminant component analysis (TDCA-V) algorithm is introduced to improve signal detection stability within non-stationary flight conditions. Experimental results demonstrate that within the predefined fixation task window, the system achieves 100% success in maintaining target identity (ID). The BCI system achieved an average command recognition accuracy of 91.48% within a 1.0 s time window, with the TDCA-V algorithm significantly outperforming traditional spatial filtering methods in dynamic scenarios. These findings demonstrate the system’s effectiveness in decoupling human cognitive intent from machine execution, providing a robust solution for human–machine collaborative control.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
di Belle Arti Napoli, Accademia
Temporal Dynamics of Functional Connectivity during Neuroaesthetic Experience: Effects of Art Expertise and Psychological Traits Journal Article
In: 2026.
@article{ditemporal,
title = {Temporal Dynamics of Functional Connectivity during Neuroaesthetic Experience: Effects of Art Expertise and Psychological Traits},
author = {Accademia di Belle Arti Napoli},
url = {https://www.researchgate.net/profile/Pietro-Tarchi/publication/401637294_Temporal_Dynamics_of_Functional_Connectivity_During_Neuroaesthetic_Experience_Effects_of_Art_Expertise_and_Psychological_Traits/links/69aeb209ceb31f79ab25270a/Temporal-Dynamics-of-Functional-Connectivity-During-Neuroaesthetic-Experience-Effects-of-Art-Expertise-and-Psychological-Traits.pdf},
year = {2026},
date = {2026-03-14},
abstract = {In recent years, neuroaesthetics has highlighted how the experience of art engages brain networks related to perception, cognition, and emotion. In this study, electroencephalography (EEG) was recorded from 35 participants (22.86 ± 1.96 years) while they viewed 70 artworks. Functional connectivity was estimated with the Phase Lag Index across theta, alpha, beta, and gamma bands, and graph-theoretical metrics were derived. Analyses were conducted separately for early (0-1 s) and later (1-2 s) post-stimulus epochs, comparing experts and non-experts, as well as high- and low-empathy individuals (defined based on Interpersonal Reactivity Index scores). Results revealed that expertise exerted its strongest influence during the first second of processing, characterized by reduced theta transitivity and betweenness and increased alpha participation, particularly for familiar artworks. In the second epoch, expertise effects became more selective, with differences in beta and gamma metrics. Empathy effects, by contrast, were weaker in the first second, whereas in the second epoch empathic individuals exhibited more robust modulations, including higher path length, modularity, and altered clustering and centrality across alpha, beta, and gamma bands for high-valence and high-arousal artworks. These findings suggest that art expertise predominantly shapes early, familiarity-driven connectivity, whereas empathy modulates later affective stages of processing.
},
keywords = {},
pubstate = {published},
tppubtype = {article}
}